Patch 1.0.3.2


  • The healer's Solar Ray ability scaling modifier reduced from 2.0 to 1.8, and energy cost increased from 40 to 50. It was OP and you know it. 
  • Combat rewards are now (slightly) less random. Each reward will now always be for a different character, no more triple health buffs for your healer! 
  • Fixed an issue where some abilities could give health back to dead allies. Sorry, healer, still no revive skill (yet).
  • Fixed an issue where combat rounds besides round 1 could have issues moving feline characters to certain spaces. 
  • Fixed several text and grammar errors. 

Files

FCDC 1.0.3.2.zip Play in browser
69 days ago

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